MEDEA Special Award 2008 winner
Showcase video of the project Anti-anti including interview with Steven Ronsijn
This multimedia supported pervasive game was created by secondary school students of the Sint-Lievenscollege Gent (Belgium) to sensitise students for a national day against useless violence. Students participating in this 50 minute game had to search a fictitious murderer in their school through clues provided in mp3-files and video clips.
Screenshot of the project Anti-Anti
What the judges said of this entry:
“...an excellent entry, a media supported pervasive game with good use of media and a pedagogical approach that is not mainstream classroom teaching and learning but nevertheless valid education. Designed by the learner community itself it is admirable how intuitive and qualitative this entry is. It demonstrates good use of emotion and technology, and uses the media and the devices that these (very young) end users are familiar with (for example mp3 players and YouTube).
Very well-adapted to its particular audience and its objectives. It is an accomplished piece of work from such a young group of 'authors'. An exemplar of good choice of media, good story telling and a strong plot, used within a particular social agenda that is of great relevance to the participating audience. Based on an excellent, creative idea, it is game based soft skills learning with good use of media, motivation and involvement.”
About Steven Ronsijn
Steven Ronsijn is teacher and educational ICT-coordinator at the Sint-Lievenscollege Ghent in Belgium. Besides being a teacher of French language, he is also a coach for the ‘unprescribed teaching time’ during which the multimedia-project Anti-anti was created. This learning event, created by students for students against the omnipresence of useless violence in society, was awarded with the MEDEA Special Award 2008. The production team consisted out of five 17-years-old students who combined sound and digital video into an attractive learning package related to many official attainment targets.
He is also coach of a new learning project in ‘unprescribed teaching time’ called ‘genY’ which combines innovative and educative marketing and communicating projects that will last for several years, made by and for the youth with two important core qualities: market research and creative communications. In 2011 he was awarded as the Winner Innovative Teachers Europe 2011 - Cutting Edge Use of Microsoft Technology for Learning in Moscow and he became the 1st Runner up Innovative Teachers Worldwide 2011 - Cutting Edge Use of Microsoft Technology for Learning in Washington D.C.
Steven is also productmanager of the digital software-application ‘iumiTM’ for interactive (white)boards at the company Playlane. This digital-board-technology independent and free application is daily used by thousands of teachers in Belgium and the Netherlands and facilitates all media-resources to be imported by the teacher directly into selfmade or professional developed learning content on the interactive board.